Now and then, a big League of Legends VGU – that is, a visual and gameplay update – makes its way to the MOBA game, bringing a raft of changes to the way a champion plays and looks. For example, this year’s Dr. Mundo rework saw the Madman of Zaun’s abilities, skins, and splash art overhauled. As you can imagine, VGUs are a massive undertaking for the devs at Riot Games, and it sounds like we won’t see the rate of them increase any time soon for this reason.
Lead champion designer Bryan ‘RiotAxes’ Salvatore has responded to some questions and suggestions about possibly increasing the number of VGUs pushed out each year, explaining that while the devs don’t “dislike” the reworks, there are some issues that limit how many they can realistically tackle at a time. The first of these, the dev says, is that they can “cause churn among existing players of the champions”, as “even the respectful, lower disruption ones cause some players of the champion to quit” – a key concern given a number of League players tend to stick to maining a single, preferred champ.
Salvatore says that, while a VGU executed well can give players “something cool to play with”, they do also mean that something players previously loved playing does get removed in the process.