Six things Civilization fans need to know about Humankind

Six things Civilization fans need to know about Humankind

It took a bit longer than expected, but Humankind is finally here. Amplitude and Sega’s new 4X game wants Civilization’s crown, and they’re making a serious attempt at ousting Firaxis from its throne – which you can read about in our Humankind review.

Having made a historical strategy game designed to challenge Firaxis’s titan, Amplitude naturally wants to try and attract Civilization fans. There are a lot of similarities between Civ and Humankind, but also plenty of key differences as well that may confuse, upset, or otherwise give pause for thought if you’ve just wrapped up a game of Civ VI and have decided to take Humankind for a spin.

We’re not going to get into the deep dark niche corners of, say, how Humankind approaches linking cities up by rail, or that ‘worker’ units aren’t really a thing. And we definitely don’t want to talk about sea crossings right now. But we have compiled a list of six key differences every Civilization fan should know about Humankind. Try not to be alarmed by all the tooltips.

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