Resident Evil 4 VR Gameplay and Graphic Changes Revealed

Oculus announced a slew of new details regarding Resident Evil 4 VR, including details about graphical upgrades, gameplay changes, and more.

Originally announced during Capcom’s Resident Evil Village showcase, Oculus revealed new details during its gaming showcase live stream today.

[ignvideo url=”https://www.ign.com/videos/2021/04/21/resident-evil-4-vr-gameplay-reveal-showcase”]

While we already knew that Resident Evil 4 VR would feature a first-person perspective, along with touch controls that let you handle weapons, items, and puzzles, chief among the new updates are a few key graphical improvements.

Resident Evil 4 VR will also run at a higher framerate than the original’s 30fps. Oculus didn’t specify a specific framerate, but the Oculus Quest 2 can reach upwards of 70fps, depending on the game. Oculus also implied that RE4 VR will be the full game and that no content has been cut to accommodate the restructured presentation.

[widget path=”global/article/imagegallery” parameters=”albumSlug=resident-evil-4-vr-gameplay-screenshots&captions=true”]

Movement options include the ability to move in first-person using the analog stick or using a teleport function that shows Leon running ahead of his position before cutting to your new view. RE4 VR also supports room-scale VR, which will be helpful when cowering in a corner against chainsaw Las Plagas.

If you’d prefer to give your knees a break, you can also play RE4 VR in seated mode.

[ignvideo url=”https://www.ign.com/videos/2021/04/15/resident-evil-4-vr-announced”]

While the core systems of Resident Evil 4’s gameplay return, Capcom and Armature Studios have uprezzed textures and art in the game to better accommodate the up-close view. More than 4,500 textures have either been repainted or had their resolution increased.

Other changes to Resident Evil 4 VR include:

  • Enemy behavior has been rebalanced to better accommodate the new gameplay.

  • Other gameplay changes include the ability to grab alternate weapons off of your body rather than entering a menu. Weapons and items have been “re-engineered” to be physical objects you can interact with, in the environment. The inventory menu is now an interactable screen that pops up in front of your face but still looks very much like the original grid.

  • You can now dual-wield weapons with your hands.

  • Cutscenes will be left intact in their original format, and character animations will remain untouched, albeit updated to Unreal Engine 4.

  • Yes, you can type on the typewriter.

Oculus’s executive producer Ruth Bram said that the game has been in development for “a couple of years” in collaboration between Capcom, Oculus, and Armature Studios.

The original survival horror classic debuted on the Nintendo Gamecube in 2005, 16 years ago, featuring RE2’s Leon Kennedy on a mission to save the President’s daughter from a monstrous cult in rural Europe. Resident Evil 4 is widely regarded as one of the most popular games in the Resident Evil franchise.

Resident Evil 4 VR is due out on Oculus Quest 2 “later this year.”

[poilib element=”accentDivider”] Joseph Knoop is a writer/producer/shambler for IGN.