I’m going to cut to the chase: tornadoes are a fantastic addition to Battlefield 2042. It’s been years since a game has made me smile like this. It takes three matches before a telltale funnel cloud finally forms, and when it does everybody – all 128 players – drops what they’re doing and heads straight towards the tempest, which welcomes them by plucking them from the ground and spinning them around like spiders in a vacuum cleaner. Shipping containers, attack helicopters, and jeeps join the party, occasionally slamming into the puny soldiers and sending their remains ragdolling back to earth.
As you might expect, there’s not much you can actually do while being flung around by 120mph winds. Open your chute and you’ll be whisked around the tornado’s periphery in relative safety, free to take pot shots at any enemies you hurtle past. Cut your chute and you can dive deeper into the cyclone or slingshot away from it, which, depending on whether or not you’ve lost your bearings by now, will either dump you out of bounds or deliver you to a vantage point you couldn’t reach before. Of course, you might just fly straight into the side of a building. Or a crane. Or an airborne pickup truck.
128 players rushing towards a lethal tornado to have a big, dumb fight in the clouds. Simply exquisite. Others may disagree, and there’s certainly a case to be made for 2042’s tornadoes being too disruptive, but sometimes you need a game to encourage you to just have some fun. Turns out DICE can be very persuasive.